Hello, I'm Ben Houge, and this is my website. I'm an internationally active American artist operating at the nexus of music composition, video games, performance, sound installation, and digital art. In addition to my art practice, I have been working in the game industry since 1996, and I teach music technology in the Electronic Production and Design department at Berklee College of Music in Boston. For more details, check out my full bio, or to see what I've been up to lately, check out the news page or visit my blog.
Here are a few recent highlights:
- In the fall of 2015 I returned to the Boston area after living in Valencia, Spain, for two years, where I was helping to launch the Music Production, Technology, and Innovation master's program at Berklee's new campus there.
- Currently my main project is a series of audio-gustatory events I call “food operas,” which use responsive sound software and multichannel speaker arrays to pair music and food. I’ve collaborated with chef Jason Bond of Bondir in Boston and chef Jozef Youssef of Kitchen Theory in London on multisensory events, in addition to presenting music and wine pairings in Oxford and Barcelona, and I’ve shared aspects of this work at Oxford and Harvard, at various academic conferences, and at such leading restaurants as Mugaritz and The Fat Duck. You can read more about the project in a series of articles I wrote for New Music Box in fall 2015. More info is over on the press page.
- I unveiled a new, seven-channel, real-time sound installation entitled Night Signals at the ILLUMINUS Festival in Boston in October 2015, which was attended by over 30,000 people.
- I premiered my composition The Tomb of the Grammarian Lysias, a setting of a poem by Constantine P. Cavafy for voice and audience members' mobile devices, at the joint International Computer Music Conference/Sound and Music Computing Conference in Athens in September 2014, with subsequent performances at the Music Acoustica festival at Beijing's Central Conservatory of Music in October and the First Web Audio Conference in Paris, co-hosted by IRCAM and Mozilla, in January 2015.
- I composed an algorithmic soundtrack for the dance performance Please Be Seated by UK-based New Movement Collective, performed at Southbank Centre in London, Royal Theatre Winchester, La Rambleta in Valencia, and the Centro Cultural de Picanya in 2014.
- I gave a presentation entitled “Beyond Middleware: Thinking like a Programmer,” at the Game Developers Conference in San Francisco in March 2016, and previous a talk on "Optimizing Audio for Mobile Development" at the Game Developers Conference in Shanghai in October 2014.
- I presented a talk on my food opera project entitled "Food Opera: An Approach to Scoring Everyday Life" at TEDx Berklee Valencia on June 21, 2014.
- My choral work "Was ist heilig" was commissioned and premiered by Emmanuel Church in Boston on July 28, 2013.
- I've presented two papers on my work at the MUME 2012 and MUME 2013 conferences on musical metacreation.
My sound installation Landscape with Water and Woodblocks was exhibited at OV Gallery in Shanghai in September 2012.
I organized a pretty packed game music concert
at Berklee in September 2012.
- During summer 2012, my real-time data visualization piece Cycles, Tides, and Seasons ran at the Boston Harbor Islands Pavilion.
- I've had another seven-channel video piece, Model Lightbox, in rotation at the Boston Convention and Exhibition Center.
My real-time video piece Shanghai Traces ran at
The Glamour Bar in Shanghai from 2010 to 2015.
My choral work "Lao Zhang" was premiered by Dale Warland at the Chorus America conference in June 2012.
I was an artist in residence at MIT in February 2012.
I lived in Shanghai, China, from 2004 to 2010, and I returned for several performances and events in July/August 2012.
I headed up audio for Tom Clancy's EndWar
and other projects
at Ubisoft Shanghai
- I wrote the soundtrack for the RPG Arcanum: Of Steamworks and Magick Obscura, which Forbes listed as one of the top 12 video game soundtracks of all time, during the seven years I developed audio for games at Sierra from 1996-2003. The music was also cited in PC Gamer's roundup of the top PC games of all time (Arcanum was #60).
This site and all text, sounds, and images contained herein
© 2001-2016 Ben Houge unless otherwise noted. All rights reserved.